Razer Orbweaver Stealth

  



Razer Orbweaver Stealth

This page contains instructions that allow you to restore your Razer Phone’s original factory firmware. You will find these instructions useful if you have used AOSP flashed custom builds on your Phone, and wish to return to its factory state.

Explore a complete arsenal of gaming, productivity, and creator laptops to suit your needs—both work and play. Experience only the best graphics on a superior display, backed by a system that's powered with the latest in technology. Razer Orbweaver Stealth = one sticky mess. I've had my Orbweaver Stealth for 8 months now and its a nice product. Recently the adhesive that holds the rubber palm & wrist pad started to leak out the sides. This glue is super sticky, and gets EVERYWHERE. I took the pads off to clean them and remove the glue entirely and this super glue is now. Razer Orbweaver Chroma Review This is a video on my setup for the Razer Orbweaver Chroma Stealth Review Gaming Keypad so are these gaming keypad worth it?The. Razer employees and family members are not eligible Persons entering as part of a company or on behalf of their employer acknowledge that these Official Rules are binding on their employer and further warrant that the company and/or employer has full knowledge of participation and has granted consent for participation.

These files are for use only on your personal Razer Phone and may not be disassembled, decompiled, reverse engineered, modified or redistributed by you or used in any way except as specifically set forth in the license terms that came with your Phone.

Terms and Conditions

Razer Orbweaver StealthStealth

Warning: Installing this factory image will erase all data from the Razer Phone. While it may be possible to restore certain data backed up to your Google Account, apps and their associated data will be uninstalled. Before proceeding, please ensure that data you would like to retain is backed up to your Google Account.

Downloading of the system image and use of the device software is subject to the Razer Phone Terms of Service. By continuing, you agree to the Razer Phone Terms of Service and Privacy Policy. Your downloading of the system image and use of the device software may also be subject to certain third-party terms of service, which can be found in Settings > About phone > Legal information, or as otherwise provided.

Cables

When connecting your Razer Phone to a computer for any development, it is advised by Razer to not use the in-box USB Type-C to Type-C charging cable for flashing. The supplied cable is specifically engineered for fast power delivery, not for data transfer. Razer recommends you use a USB 3 Type-A to Type-C spec-compliant cable for any device flashing.

Instructions

The factory image downloaded from this page includes a script that flashes the Razer Phone, named flash_all.sh (On Windows systems, use flash_all.bat instead).

Warning: To flash the Razer Phone using one of the system images below (or one of your own), you also need the latest fastboot tool (version 23.0.1 or later). You can get it from the Android SDK Platform-Tools package.

For Windows users, please follow instructions to install fastboot drivers here.

Once you have the fastboot tool, add it to your PATH environment variable (the flash_all script below must be able to find it).

Also, be certain that you’ve set up USB access for your Phone, as described in Run Apps on a Hardware Device.

Caution: Flashing a new system image deletes all user data. Be certain to first backup any personal data such as photos.

Colore Changelog

Version 5.0

  • Added support for Unity out of the box with no additional configuration required.
  • Added support for Razer Chroma SDK v1.6.x
  • Added Regional keyboard layout grid.
  • Added Starlight effect.
  • Added System (and future) device effects.
    • Refactored WinForms/WPF into separate projects for Unity support.
  • Now available as separate NuGet packages.
  • Updated Clear() methods to use Effect.None where it no longer causes delay.
  • Updated logging to use System.Diagnostics` instead of Log4NET.
  • Updated registry functionality.
  • Version 2.3.0

    • Added support for Unity out of the box with no additional configuration required.
    • Added support for Razer Chroma SDK v1.6.x
      • Added Regional keyboard layout grid.
      • Added Starlight effect.
      • Added System (and future) device effects.
    • Refactored WinForms/WPF into separate projects for Unity support.
      • Now available as separate NuGet packages.
    • Updated Clear() methods to use Effect.None where it no longer causes delay.
    • Updated logging to use System.Diagnostics` instead of Log4NET.
    • Updated registry functionality.

    Version 3.0.1

    • Fixed SDK detection integration issue from Chroma SDK v1.* onwards.
    • Fixed finalizer of Corale.Colore.CoreChroma calling SDK UnInit function under unsafe conditions.
    • Added LED indexer to Corale.Colore.Core.Mousepad.
    • Added IsKeySafe methods on Corale.Colore.Core.Keyboard to give more flexibility around the SDK key ghosting.
    • Added support for System.Windows.Media.Color (yay WPF developers).
    • Updated Corale.Colore.Core.Color.Orange so it is now … actually orange.
    • Updated some key names to be more descriptive of the actual key.
    • Updated device GUIDs for new products.
    • Reduced thrown exceptions where a Chroma App priority system was introduced in Chroma SDK v1.0.4.
    • Initialization is now thread-safe.
    • Color conversions between Colore’s type and system types are now implicit.
    • EnvironmentHelper is now internal.
    • Fix for mouse effect enum order issue
    • Plus other minor bug fixes.

    Version 2.3.0

    • Improved SDK Detection Methods
    • Improves color rendering speed on some devices
    • Additional helper methods for multiple devices
    • Additional helper methods for non-Keyboard classes
    • Bug fixes

    Version 2.2.1

    v2.2.1 includes a major change to Colore’s public API. With the Chroma SDK has growing larger, compensation has to be done for the sheer amount of options available. This means that new methods have been implemented with more descriptive names, again focusing on accessibility to new developers. The old methods are now deprecated, but still available until Colore v3.0 which has a targeted milestone date of October 31st.

    Razer Orbweaver Stealth Review

    Razer

    Orbweaver Stealth Uk

    • Introduced new descriptive Set methods. Deprecated old simple Set methods to be removed in Colore 3.0.
    • Bug fix for StyleCop dependency removal for child Colore projects.
    • Bug fix for Chroma product query listing (adds Orbweaver, Tartarus, Mamba TE and BlackWidow TE)
    • Unity support added
    • .NET version brought down to 2.0